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Create a sketch ​

A sketch is a 2D drawing on a plane or a flat face. Closed areas of a sketch are the profiles you extrude or revolve, and sketch points are where holes go.

Access: Toolbar > Sketch. Shortcut: S.

Sketch mode with a dimensioned rectangle

Start a sketch ​

  1. Select a plane in the browser (Origin > XY plane, XZ plane, YZ plane, or a construction plane), or click a flat face of a body.
  2. Click Sketch.

If nothing suitable is selected, Moket asks you to click a plane or a flat face.

The view turns to face the sketch plane, and the rest of the history is paused until you finish. Every new sketch has a fixed point at the origin to snap and dimension from.

Finish a sketch ​

Click Finish Sketch. The model rebuilds with the new sketch. To leave without finishing a shape in progress, press Esc first.

Edit a sketch later ​

Double-click the sketch in the browser or in the history.

The sketch panel ​

ItemShows
SolverFully constrained, or how many degrees of freedom are left
SelectionActions for what you selected, or the value of a selected dimension
ConstraintsThe constraints by kind; click a kind to select them

Geometry that cannot move any more is green; geometry that can still move is white. Conflicting geometry is red.

Tips ​

  • A sketch builds even when it is not fully defined, but free geometry can move when other values change. Fully define sketches you plan to change.
  • Sketches on a face follow the face when earlier features change.
  • On a face, the sketch's horizontal axis runs along the model's X axis, or along Y on a face that faces along X. A drafted or slightly tilted wall keeps the orientation of the straight wall.

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